A psychological horror experience set within a fractured reality.

THE WORLD

Reality is broken. Buildings float. Trees grow upside down. The sky is torn open by glowing rifts. All you can do is hope for the world to recover.

THE PREMISE

You work shifts at a quiet asylum. You check on patients. You clean, organize paperwork, and perform routine tasks. Between shifts, you return to your apartment.

Over time, small inconsistencies appear. Notes are misplaced. Radios cut out frequently. Patients repeat phrases you do not remember hearing before. Some rooms feel different each time you enter them. Nothing announces itself as wrong. But nothing feels right.

THE PATIENTS

Jason

Jason

He carries a smile that always seems to arrive first, brightening the space before he even steps into it. His laughter rolls out easily, the kind that makes people join in without thinking.

Brandon

Brandon

He notices everything. The smallest shift in expression, the quietest change in the room, the subtle signs most people overlook.

Tilly

Tilly

She speaks softly, choosing her words with care, as though each one deserves respect. She's very quiet.

Esperanza

Esperanza

You’ve never met her in person, but she’s the one who helped you secure this position at the asylum. She’s always been pleasant to speak with.

MEDIA GALLERY

A glimpse into the fractured world of Edge of Sanity. Visuals degrade alongside the narrative, revealing a reality that is slowly tearing itself apart.

Floating asylum suspended in a broken sky

The asylum suspended in a broken sky.

Distorted asylum interior with warped corridors

Reality begins to fracture inside the asylum.

An emotion manifesting as a physical presence

An emotion pushed beyond its breaking point.

DESIGN PHILOSOPHY

Edge of Sanity is a slow-burn psychological horror game about routine, emotional decay, and a reality that gradually comes undone. Set in a quiet asylum, players perform mundane tasks as the environment, its inhabitants, and their sense of normalcy begin to fracture.

PRESS KIT

Title: Edge of Sanity
Genre: Psychological Horror
Platform: PC
Developer: Tetrad Games

Description:
Edge of Sanity is a slow-burn psychological horror game about routine, emotional decay, and fractured reality. Set within a shifting asylum that exists inside a broken mind, players perform mundane tasks while the world, its inhabitants, and their own perception unravel.

Key Features:

Contact:
tetradgamesdev@gmail.com

RECRUITMENT

Tetrad Games is expanding our development team for our current project, Edge of Sanity (working title). We’re building a disciplined, high‑clarity, zero‑ambiguity environment where every contributor understands their role, their responsibilities, and the standard of excellence expected from them.

We are seeking prior military and veteran professionals only.
This is a volunteer, pre‑formation collaboration. No compensation or employment is implied.

Who We’re Looking For

Requirements

About the Project

Edge of Sanity is a narrative‑driven game currently in active development. Our team operates with military‑grade clarity and intentionality — every system, workflow, and deliverable is documented, structured, and built for repeatability.

What You Can Expect

How to Apply

Send the following to tetradgamesdev@gmail.com: